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The D&D campaign I started 7 years and 11 months ago is one encounter away from the end of their very, very long campaign. Tonight, three players hit 18th level, and two hit 19th. I expect the last session to take place just before the 8th anniversary of the first session.


We'll keep gaming together, I'm sure. But I don't know what the next game will be!






At the portal to the Font of Pre-Incarnate Souls! Trouble ahead...


With a capital "T"!
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[livejournal.com profile] kores_rabbit runs a mean D&D game!


And the co-cop basement office where we play is one of the best gaming spaces I've ever been in. Big table, lots of chairs, kitchenette, giant white board and variable lighting. Yay!


And lots of monsters.

Alas, I have woken up with a cold. Bleah.
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[livejournal.com profile] kores_rabbit was over this weekend and joined the usual Star Wars game crowd, in a possibly recurring cameo as a GY Data Analysis droid. This meant eight people crowded around the table. Happily, Star Wars is fairly easy to run for large groups, and I don't think any one got bored.

Thus far, the game has inspired pages of character logs and art from [livejournal.com profile] commanderteddog, character art from [livejournal.com profile] catsarah and [livejournal.com profile] sassy_fae, TWO themed desserts (from Teddog and [livejournal.com profile] momentrabbit, and now customized miniatures.


[livejournal.com profile] momentrabbit made of his character (which I didn't get a clear shot of) and also constructed the IT-O interrogation droid being held by [livejournal.com profile] kores_rabbit in this shot.


There was a chase and firefight through a shifting asteroid field!


The tools of a prepared Star Wars GM - model Star Destroyer, stack of hematite, Lego spaceship pieces, and netbook bookmarked to Wookiepedia. Wookiepedia is wonderful for quick visual references. "You see an R1 unit - here's a photo."


The wreckage of game night.

Update!

Nov. 15th, 2009 05:08 pm
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I've not been posting much beyond photos of late, I know. Here's a bit of an update.

J&F Hobbies, the curious little RPG store and jumble shop in the west end of the city, finally closed in the spring of this year. I discovered this last week, when I attemped to bring [livejournal.com profile] shadow_maze there. The store had been in business for 20 years, and perpetually seemed to be on the verge of closing. I first discovered it in 1997. My last visit was in mid-March, when I picked up a bunch of Planescape books, some still in their shrinkwrap.

On Friday evening I was in Toronto for a planning/character generation session for [livejournal.com profile] kores_rabbit's new Eberron game. I've rolled up a Warforged Cleric, a worshipper of the god of profit and gold. I see him as a sort of combination of Syndey Greenstreet, Mr. Punch, and a Franklin stove. After, I drove [livejournal.com profile] kores_rabbit home and my headlights stopped working. Joy!

Saturday, [livejournal.com profile] commanderteddog and her sister, [livejournal.com profile] sassy_fae, [livejournal.com profile] nottheterritory, [livejournal.com profile] catsarah and [livejournal.com profile] momentrabbit were over for the next installment of my Star Wars game. A couple of the players were recovering from flu and were feeling poorly, and my own energy ebbed rapidly as the evening proceeded, so we broke up stupidly early. (Like, 7:30 PM.) However, much of the group had been over before the game for a screening of the 1980 Flash Gordon movie, so the day was not as disappointing as it might have been.


I should make a note of Teddog's dedication to the game! She baked Alderaan Chocolate Chunk Wookie Cookies. Which is to say, she made chocolate chip cookies with green and brown chunks of chocolate in them, representing pieces of Alderaan. Except it's better than that.


You see, in order to create a proper set of Alderaan chunks, she melted the chocolate into a global map Alderaan. Before smashing it, and baking it into cookies.


Also, everyone liked the little Lego minis I put together for them.
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"...I don't think this is the secret Imperial prison."

[livejournal.com profile] commanderteddog did this art of her character (in the background) and [livejournal.com profile] nottheterritory's character, who crawled through air ducts on a space station to find the "secret Imperial prison." It was actually an abandoned Motel 6. (In space.)
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So far, quitting my job remains the smartest thing I've done all year. It is amazing how much time I have for friends and family. My insomnia is gone. I've lost weight. My mood is vastly improved. The house is much cleaner.

And, today I got to hang out with [livejournal.com profile] catsarah and [livejournal.com profile] sassy_fae in a relatively leisurely fashion! And we got a free lunch, cause it took more than 15 minutes.


This evening, [livejournal.com profile] wggthegnoll and [livejournal.com profile] ruiskafleck came over to supper and Warhammer. Fondue was made. Children were cute. Elizabeth wrote two original songs that she played for us on the piano. Seriously, she scored them and wrote lyrics and everything.


Warhammer went well, and I ran through my first epic battle of the game. The players are aboard an Elven merchant carrack. [livejournal.com profile] wggthegnoll is running an elven noble, transformed into a horrible monster by Chaos magic, and [livejournal.com profile] ruiskafleck and [livejournal.com profile] velvetpage are playing his wife (a wizard) and sister (a mercenary) respectively. They are seeking a cure, while hiding his transformation from the crew. Check my new battle mat, and hastily drawn deckplans!


In tonight's game, there was much spying and politicking and RP... and then the ship was attacked by a galley of Norsca raiders.


"We make! Holes in teeth! We make! Holes in teeth!"
These are essentially Vikings as depicted on the cover of a Death Metal album, led by a horned and winged mutant. They're represented here by 1:72 scale Pictish warriors. Though I should totally pick up some Vikings before Hamilton Hobby closes forever.


The final score - Death Metal Vikings: 7, Players: 12
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Game information is being posted to my Riddock's Dawn community, if you're interested.

This link has the set up. And this entry has some details about the ship and the group's R5 droid.
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We celebrated [livejournal.com profile] commanderteddog's birthday tonight! We were also playing the first session of my new Star Wars campaign, so [livejournal.com profile] momentrabbit made a themed cake!


Cake!

Also, [livejournal.com profile] velvetpage's horns got a good workout...

EL DIABLO! )
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A ran a Call of Cthulhu game this evening, my first in about six or seven years. It went well! [livejournal.com profile] mar2nee and Daniel had some friends visiting from out west, and they joined in, along with [livejournal.com profile] velvetpage and [livejournal.com profile] shadow_maze. I was running a sort of homebrew variant of one the starting adventures from the 5th edition, with a little subplot/scene involving an abandoned Baptist church and ghost town that was once an Underground Railway community.

An interesting game moment came near the end of the evening, as the heroes were sitting around chanting to destroy a monster. [livejournal.com profile] velvetpage's character went temporarily insane, and the chanting circle seemed about to be broken. However, rolling on the Temporary Insanity table produced the result of "echolocalia," meaning her character simply repeated what everyone else was saying for several rounds. And, of course, they were all chanting, so she joined in again.

Evil was defeated, with only one party death. However, that character had accidentally shot a vagrant, so in some way it was an act of cosmic justice.
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I'm currently playing the excellent recent edition of Sid Meier's Pirates! video game. I've completed all the quests and amassed a huge sum, and married the daughter of the governor of Port Royale. I'm a Dutch and British Duke, a French Baron, and a Spanish Admiral, even though I keep plundering their cities.


This evening, I got stuck in an inlet or channel on the west coast of Florida, after visiting a small pirate haven. A bug in the game has effectively simulated my ship (a Brig of War alternately named "Grim Jest" or "Blood of Christ," depending on whether I'm working for Papists or myself) running aground. Now, this is bad. Food was running low. I had a crew of 250, and only enough food for a month. I traded with the pirate settlement for more, but even that only increased our stores to two months.

So, I decided to walk across Florida. The closest settlement was a Spanish village, Westray, on the east coast of Florida, round about where Daytona Beach is, I think. It's about 150 miles across the penninsula at that point. My thinking was, we could restock on food there, and then when we left, the ship would appear at the new port.


So, we cut our way through swamp and everglade. Food ran out fast. The men were staving, as a helpful pop-up message kept informing me.


But we made it! Westray! We bought up what little food the settlement. I discovered that, even though my ship was 150 miles away, I was still able to buy and sell the cannon and cargo. Um. No wonder the men were complaining on that long walk. Still, that suggested the ship was here with us in Westray, right?

No such luck. I left town, and the ship was nowhere in sight. So, I had a brainstorm. If we walked north to the nearest city, the Dutch port of St. Augustine, I could divide up the plunder, split the crew, and start fresh. Maybe that would do it. So, we walked and walked north... arrived in St. Augustine. I danced with the governor's daughter, hob-knobbed in the tavern, and then split the plunder. My ship was careened and prepared for a new voyage. Everyone was happy.

Except, my ship was still on the other coast, and still stuck, and now I only had 40 men left in my crew.

But, you know, it struck me, suddenly. I still have access to the cargo hold, no matter where I am. I can still trade. I can still attack and plunder towns. And, now I have easier access to the rich landlocked capitals, like Gran Granada and Panama! Indeed, the entirely of the Spanish Main is still in my grasp... aside from the islands.

I just have to walk from Florida to Central America.

I can do it. With the smaller crew, and no need for cannon to clutter up my "cargo space," I can carry 2 or 3 years worth of food. I'll stock up in St. Augustine... and then hike my way to Panama. It's only 2800 miles, and there are some small cities on the way, along the Yucatan!

ARRR!
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That was very fine Serenity session, if I do say so myself, even if it did result in the accidental deaths of David Byrne and Howard Moon. My portrayal of Howard Moon apparently reminded [livejournal.com profile] anidada strongly of a band manager she dislikes!

There are, of course, photos )

Also, thanks to the laptop and a set of portable speakers, I was able to simultaneously play whale song and Kenny G to simulate the effect of bizarre electromagnetic radiation in the atmosphere of a gas giant. There were explosions, boots to the head, rewirings of shuttle craft, explosive decompressions, and Milton Berle as Mr. "Good Time" Edward Filth, record producer and captain of Baal's Bacchanal.

Kudos to [livejournal.com profile] nottheterritory for taking the bull by the horns in game and sending things off in an interesting direction. Also, for sussing out the secret plot.
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Peer behind the GM's screen!

Gaming last night with the Firefly group. A bit thin on plot, but there was an actual combat, for the first time ever! Also, there was early gift exchange, and much chili was eaten, as well as many cookies. At one point in the game, the players prevented the highjacking of a white, slightly beat-up utility shuttle named the "Bodhi Fox", piloted by some guy named Jarvis, who didn't want them hijackers "on board his ship, 'less he conjured they should be there."

([livejournal.com profile] bodhifox should be pleased to note that, unlike [livejournal.com profile] danaeris [who made a cameo appearance in a Castle Falkenstein game], he was not shot in the face. )


[livejournal.com profile] anidada got a temporary "tramp stamp," courtesy of [livejournal.com profile] catsarah.
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The Gnomes are upon you!


[livejournal.com profile] mar2nee is running her D&D game today. Also pictured is [livejournal.com profile] doc_mystery.My character, Jebwicket Skipshod (the Gnome Bard), just killed a hobgoblin with an acid flask.


Here Jebwicket and his donkey(?!) Crassus (the plastic gem), run after Toegar (the plastic mini), the party rogue, run by [livejournal.com profile] mar2nee's son. Toegar decided to explore the chasm behind the party, and Jebwicket ran after him, offering sage advice about how foolhardy it was to split the party. In an effort to get Toegar to rejoin the party, Jebwicket cast Ghost Sound in the darkness in front of the rogue, and I played this clip of a lion roaring to simulate the noise. "Oh no! Sounds like an Invisible Stalker," declared Jebwicket.


The overall scene. The raisin box is [livejournal.com profile] shadow_maze's Half-Ogre Monk. The two large minis are [livejournal.com profile] doc_mystery's mage and [livejournal.com profile] velvetpage's half-elf Cleric. The dwarf mini is Daniel's dwarf fighter, and the paper minis are assorted goblinoids.
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Playing D&D (3.5 edition) at [livejournal.com profile] mar2nee's house - she's DMing.

The netbook is working well - I'm using it to play an online virtual "glass aromonica," the instrument my Gnome Bard uses.

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I’ve been reading a fair amount of classic noir detective stories lately, and I’ve decided to put down in writing a couple of common elements I’ve noticed. I’d noted these before, but never sat down to think about them.

Dentists and Drugstores!

Pick a crime novel from the 20s, 30s, or 40s, and there’s a very good chance that one or the other (or both) will show up at some point. Why? Well, let me speculate.

Dental offices are a common setting in crime fiction. The hardboiled detective often has an office in a building full of two-bit dentists and seedy insurance brokers. Dentists fairly regularly show up as underworld doctors, drug peddlers, sinister killers, and as the “brains of the outfit.”

This is because dentists were the lowest class of legitimate medical professional in the 1930s, mainly because their licensing and training regulations were ridiculously slack. While there were certainly respectable dental programs at colleges and universities, a given dentist might have received his medical credentials by mailing five dollars to a degree mill. In some areas of North America, it was still possible to be a dentist by simply calling yourself one.

Despite this, dentists were generally respected as professionals and educated men. So, one could easily gain a portion of that inherent respect by becoming a dentist, or pretending to be one. And since any reasonably capable person can handle the bulk of tasks performed by a 1930s dentist – cleaning teeth and yanking out bad ones – even a con artist with no training whatsoever could put on a white coat and make a good show of it.

Unfortunately, the lack of strict licensing meant that there was a great deal of competition. Even well-trained and legitimate professionals had trouble standing out from the crowd, never mind the dodgy types. So, many dentists – legitimate and otherwise – paid the rent with crime.

The most obvious source of shady income was from the sale of narcotics. Dentists were authorized to prescribe drugs, and authorized to keep a supply in their office. Narcotics like Demerol could be sold at a profit, and made to look legal by cooking the books. Stronger stuff – like morphine – was often sold in-office on a “per injection” basis. Drug sales of this kind were even legal, to some extent. If a patient complained of intense pain in his jaw, it was not the responsibility of the dentist to ensure that the patient was telling the truth – at least not under the laws of the 30s. So long as a dentist made sure to tie each prescription or injection to a patient with a “legitimate” complaint, he could operate under the radar of the law.

Of course, from the quasi-legal sales of regulated drugs it was sometimes a short step to trafficking in entirely illegal stuff. While this was riskier, it was fairly easy to hide hard drugs in amidst the legitimate supply.

A crooked (or desperate) dentist could also make money by offering medical services. They had surgical tools, painkillers, first aid supplies, general anaesthetics, and an examination room. A trained dentist (or experienced phoney) has a good grasp of simple surgery. These are ideal traits for an underworld doctor. When Bugsy gets a slug in his shoulder, you can count on Doc Yanktooth to get it out, no questions asked, cash on the barrelhead. Sure, it might be a little messy, but you get a nice shot of morphine to take the edge off.

A dentist might even take on this kind of work for noble reasons, like treating homeless people who can’t afford a hospital. Some dentists offered backroom abortions of a kind that were at least cleaner and safer than the sort generally available in those days. This is actually mentioned in some of the grittier pulp noir stories.

And that’s not to mention the role of dental torture (“Is it SAFE?”) in the nastier stories…

Now, then… drugstores. Gangsters and hardboiled detectives are constantly walking into drugstores, meeting in drugstores, and having shoot-outs at drugstores. If you’re imaging this action taking place in the 1930s equivalent of a Shoppers Drugmart, you might be understandably confused.

Drugstores of the kind described in noir and pulp stories were not like modern drugstores. They were like combinations of restaurants, pharmacies, and convenience stores. A large drugstore would have a juke box, cigarette machine, a bank of pay phones, a lunch counter, a soda fountain, a selection of dry goods, and a druggist in the back. Most sold alcohol – though it could not be consumed on the premises.

They were often open 24 hours, and might be only place for miles around open in the middle of the night. Phillip Marlowe and Sam Spade were constantly ducking into drugstores to use the pay phone, Rocky Sullivan almost gets ambushed in one in Angels with Dirty Faces.

They were ideal places for a midnight rendezvous, or just a place to pick up a pack of smokes and bottle of rye. You could spend hours in a drugstore, if you were quiet and kept ordering coffee. Their payphones were private affairs, with a door and often a chair and a pad of paper. These payphones served as a kind 1930s equivalent of a cellular phone for people who couldn’t afford a phone of their own. A down-at-the-heels lawyer or salesperson might use one as his de facto office, even paying the store clerk to take messages.

You know those modern action movies in which the hero and the villain exchange barbs while scowling into a handheld phone? All those scenes have equivalents in movies from the 1930s, and usually one of the participants is sitting in a drugstore phone booth, hollering into the receiver while a comical Italian stereotype tells him to “keepa downa noise!”

And, of course, you can’t have a drugstore without drugs. While they were actually more stringently licensed than dentists in many areas, a druggist (or even the soda jerk) could certainly make some cash on the side by selling handfuls of painkillers or whatever to people with ready cash. And, if you can’t get that slug in your shoulder to Doc Yanktooth anytime soon, a dozen over-the-counter aspirin will dull the pain enough for you to fall into a restless sleep on your pull-down Murphy bed…
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Binky is very ill.

This morning, I found him in bed, motionless and unresponsive. His face was green, and looked wanly at me with an expression of reproachful hatred. His water cooler was empty, as were the cupboards. His dog ran up and down the stairs wildly, confused by his master’s sickness. Not even Binky’s alarm clock would rouse him.

I’m not sure what to make of Binky’s predicament. On the one hand, I feel guilty. But then, surely Binky is at least partly responsible for his own condition. Hell, last night, he scarfed down four meals in the space of an hour. Then, in a fit of frantic energy, he ran upstairs and wrote me FIVE letters, and demanded I play a game with him. Then he started playing the piano. Before I went to bed, I checked on him one last time. He was dancing wildly in the attic, listening to some ancient LPs. His cupboards were well stocked with food, and his water cooler was full.

Part of me feels guilty, but then I think of what excesses the little beggar must’ve indulged in last night. Wild solo dancing, calling his friends on the phone at all hours, video games, tromping up and down the stairs without consideration of the late hour, etc. I know what turns his crank. I watched him for two hours before I went to bed. Binky has a weirdly frenetic personality, and a distinct lack of attention. No diversion keeps his interest for more than a few minutes.

If I may quote the Pleasuremonk NPC Matthias from my Shatterzone campaign, when he came upon Caligula Jones lying unconscious in the alley behind the Flipchip Parlor on Lucifer’s Gate...

“Ah! Another soul, brought to pain through a surfeit of pleasure, made weak through merciless joy.”

I’m sorry Binky, but you brought this on yourself. I’ll refill your water cooler and send you four cans of food. You have to learn to last a single night without becoming deathly ill, my friend. If, when I return from work, you are still green-faced and scowling, I’m sending you nothing but dog food and water from now on. That’ll learn ya. Remember - Joy Through Strength, not vice versa.

In other news, I bought a CD of Commodore 64 games for the PC. So far, I’ve got the most use out of “Little Computer People,” the ancient ancestor of all modern games of electronic voyeurism, like “The Sims.” Binky lives on my desktop, puttering around his house while I type IronClaw stuff and websurf. I probably should have saved the game and turned the computer off last night before I went to bed. Ah well. Live and learn.

Tonight we’re off to celebrate thebitterguy’s 29th anniversary of his natal day. Should be fun. They don’t call me Twinkle-Toes Pyat... no, I mean it, they just don’t. Haven’t bowled in years. Last time, I think I broke 60.

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