We re-started the old D&D campaign tonight, the one that began in January of 2002 with
velvetpage,
doc_mystery,
mar2nee, Daniel, and
shadow_maze.
Sometime in the Spring of 2002, I joked that the campaign would likely not end until
mar2nee's kids were in highschool. Not so much of a joke as a prophecy, it turns out.
We're near the end of the campaign, which I put on hiatus in Fall of 2007 because I was finding it overwhelming. Just before the game started, I spent an hour going through hand written notes, trying to remember plot threads from sessions run a half-decade ago, taking furious little notes...
I made a coffee run five minutes before people were scheduled to arrive. I saw the horizon covered with black clouds, with occasional flashes of forked lightning. D&D weather if ever there was any. The signs were right. I confess that setting up the old screen (complete with skull and cross bones stickers indicating player fatalities) felt good, and in some ways like going home.
velvetpage was certainly happy to be once again running "Velvet", her first RPG character to last more than a single session. Velvet has come a long way from that 1st level Rogue the party rescued from a kobold prison. The characters now range in level from 16 to 18.
The game went quite well indeed, and all the plot threads are coming together. The players are in the prison of a fallen god, who turns out to have been
shadow_maze's secret patron all along. Next session - God Fights, Dragons, and Glory!
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Sometime in the Spring of 2002, I joked that the campaign would likely not end until
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
We're near the end of the campaign, which I put on hiatus in Fall of 2007 because I was finding it overwhelming. Just before the game started, I spent an hour going through hand written notes, trying to remember plot threads from sessions run a half-decade ago, taking furious little notes...
I made a coffee run five minutes before people were scheduled to arrive. I saw the horizon covered with black clouds, with occasional flashes of forked lightning. D&D weather if ever there was any. The signs were right. I confess that setting up the old screen (complete with skull and cross bones stickers indicating player fatalities) felt good, and in some ways like going home.
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
The game went quite well indeed, and all the plot threads are coming together. The players are in the prison of a fallen god, who turns out to have been
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)