Once the Rockets Go Up...
Aug. 3rd, 2009 12:53 pmThe cheapest hyperdrive capable ship I know of for the old Star Wars RPG is a class of medium freighter that sells for 17,500 credits. Other ships sell from 25,000 to 100,000 up.
The cheapest Jump-equipped ship available in Traveller costs several million credits, and has a monthly upkeep of thousands of credits. The value of a credit is roughly the same in both games. So, in Star Wars ships are sort of like... transport trucks and pleasure boats. In Traveller, they are more like airplanes, so far as I can figure.
Speaking of rockets!
sassy_fae got me a Mentos Rocket for my birthday! We launched it today, in the interest of determining the superiority of liquid-fuel launch vehicles over solid state boosters... It was not a complete success. The rocket reached a maximum height of about 2 inches.
The cheapest Jump-equipped ship available in Traveller costs several million credits, and has a monthly upkeep of thousands of credits. The value of a credit is roughly the same in both games. So, in Star Wars ships are sort of like... transport trucks and pleasure boats. In Traveller, they are more like airplanes, so far as I can figure.
Speaking of rockets!
no subject
Date: 2009-08-04 01:13 am (UTC)1. Less likely for the local mob to be able to loan out that kind of cash...
2. Harder for a city-based or even planet-wide mob to track you down when you decide to head to Trin's Veil.
The amounts of money involved are so large that any criminals big enough to loan out the cash are likely working within the system. And, if they have that kind of cash to lend, even hardcore criminals probably don't want to loan money to shady characters like adventurers, and would just comission a ship for themselves through a shell company or whatever.
Though... one could enter into the realm of really huge zany larcenies and doublecrosses, and stolen ships given out as booby prizes, and intersector criminal organizations and so on. But it seems to be it would be about as common as real world crooks loaning money to someone to buy a tanker.
In my most recent game, the players were offered use of a horrible old wreck with a burned out jump drive. They could only make one jump at a time, and relied on their criminal patron for replacement parts.