Once the Rockets Go Up...
Aug. 3rd, 2009 12:53 pmThe cheapest hyperdrive capable ship I know of for the old Star Wars RPG is a class of medium freighter that sells for 17,500 credits. Other ships sell from 25,000 to 100,000 up.
The cheapest Jump-equipped ship available in Traveller costs several million credits, and has a monthly upkeep of thousands of credits. The value of a credit is roughly the same in both games. So, in Star Wars ships are sort of like... transport trucks and pleasure boats. In Traveller, they are more like airplanes, so far as I can figure.
Speaking of rockets!
sassy_fae got me a Mentos Rocket for my birthday! We launched it today, in the interest of determining the superiority of liquid-fuel launch vehicles over solid state boosters... It was not a complete success. The rocket reached a maximum height of about 2 inches.
The cheapest Jump-equipped ship available in Traveller costs several million credits, and has a monthly upkeep of thousands of credits. The value of a credit is roughly the same in both games. So, in Star Wars ships are sort of like... transport trucks and pleasure boats. In Traveller, they are more like airplanes, so far as I can figure.
Speaking of rockets!
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Date: 2009-08-03 05:38 pm (UTC)no subject
Date: 2009-08-04 12:50 am (UTC)no subject
Date: 2009-08-03 06:00 pm (UTC)Traveller also assumes that anyone buying a ship will get a loan from a bank, while in Star Wars, the only people offering loans are loan sharks and crime lords.
I won't argue about which is more realistic, but Star Wars is sure more honest.
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Date: 2009-08-04 01:13 am (UTC)1. Less likely for the local mob to be able to loan out that kind of cash...
2. Harder for a city-based or even planet-wide mob to track you down when you decide to head to Trin's Veil.
The amounts of money involved are so large that any criminals big enough to loan out the cash are likely working within the system. And, if they have that kind of cash to lend, even hardcore criminals probably don't want to loan money to shady characters like adventurers, and would just comission a ship for themselves through a shell company or whatever.
Though... one could enter into the realm of really huge zany larcenies and doublecrosses, and stolen ships given out as booby prizes, and intersector criminal organizations and so on. But it seems to be it would be about as common as real world crooks loaning money to someone to buy a tanker.
In my most recent game, the players were offered use of a horrible old wreck with a burned out jump drive. They could only make one jump at a time, and relied on their criminal patron for replacement parts.
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Date: 2009-08-03 06:28 pm (UTC)no subject
Date: 2009-08-04 12:50 am (UTC)Who cares where they come down?
Date: 2009-08-03 06:46 pm (UTC)no subject
Date: 2009-08-03 07:00 pm (UTC)no subject
Date: 2009-08-04 12:50 am (UTC)no subject
Date: 2009-08-03 08:21 pm (UTC)I get the feeling SW is intended to make ships less of a plot widget and more a player character convenience - if characters really really need to get from point A to point B they can always pool resources and buy a ship, which gets them to B and means the GM can continue with his storyline without having to think too much about it.
Does that all sound about right?
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Date: 2009-08-04 12:47 am (UTC)Losing even the cheapest ship in Traveller seems to be equivalent to losing an F18 or a 747, or a largish container ship. It's a big enough loss to kill even a good-sized company. Only governments and huge coporations can walk away from it.
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Date: 2009-08-03 09:36 pm (UTC)Win!
Also, let the wookie win.
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Date: 2009-08-04 12:48 am (UTC)no subject
Date: 2009-08-03 10:21 pm (UTC)Of course, we also went through them at an alarming rate too.
Also! I'm not a rocket scientist, but I play one on the interwebs. But, I bet a turn or two of plumbers tape, judiciously applied, might help to boost operating pressures to more reasonable levels :)
no subject
Date: 2009-08-04 12:50 am (UTC)no subject
Date: 2009-08-03 11:47 pm (UTC)So, what's Traveller? ^.^
Too bad about your Mentos rocket. Did you look up on the internet tips for maximum height? The guys on Mythbusters did some pretty impressive things.
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Date: 2009-08-04 01:27 am (UTC)no subject
Date: 2009-08-04 04:47 am (UTC)no subject
Date: 2009-08-05 07:17 am (UTC)