You know, I once worked out that a character could live quite comfortably wandering the Imperium on TAS tickets--just convert every other ticket to cash and you have the money to support a somewhat frugal lifestyle, while using the remaining tickets to travel.
But I'm thinking that momentrabbit had the right idea in choosing a Seeker. You can go where you like, and the rules say nothing about upkeep costs! And, if you tire of space travel, you can sell the Seeker for 14 MCr and buy a Traveller's Aid membership.
I've never played Traveller, but it seems to me that all the other options just have too many strings attached. If the future's post-singularity, everything's free: if it's non-singularity, ownership rocks the socks.
Besides, you can fix the atmo scrubbers with bubblegum, clean sweatsocks, charcoal and a hairdryer. Every spacer knows that..
Well, a Seeker is a variant of your standard Sulieman-class Scout/Courier. 100 tons, 1 parsec/week jump time, and it comes with a free grav buggy! Suitable for 1 crusty space prospector and up to three of his/her friends!
Man, I gotta have that Jump-2; I hate being stuck in the granny lane.
Scout-Courier, man. Free fuel forever if you stay in the Imperium -- and you know, if you head out to do some actual EXPLORING (which is theoretically why they handed the damned thing to you), you're never gonna get a recall.
no subject
Date: 2007-01-22 05:48 pm (UTC)Man, I am such a geek.
no subject
Date: 2007-01-22 06:05 pm (UTC)But I'm thinking that
Re: Ah
Date: 2007-01-22 06:40 pm (UTC)Besides, you can fix the atmo scrubbers with bubblegum, clean sweatsocks, charcoal and a hairdryer. Every spacer knows that..
Re: Ah
Date: 2007-01-22 06:51 pm (UTC)Re: Ah
Date: 2007-01-22 07:03 pm (UTC)Re: Ah
Date: 2007-01-23 05:37 pm (UTC)Scout-Courier, man. Free fuel forever if you stay in the Imperium -- and you know, if you head out to do some actual EXPLORING (which is theoretically why they handed the damned thing to you), you're never gonna get a recall.