Of Interest to Nobody...
Aug. 5th, 2009 10:17 amNote that, according to these rules, it is possible to buy a really, really terrible hyperdrive-equipped ship on the used market for about 500 credits. It would essentially be a light metal vessel with no space for cargo, tiny sublight engines, and no weapons. Sort of like a moped, really. You can take it on the highway, but it's not a good idea. It'd have hyperdrives, but you'd starve to death before finishing the Kessel Run.
A more reasonable "bare minimum for adventurers" vessel (Hull: 1D, Sublight: 1D, x4 Hyperdrive, R2 unit for astrogation, 2 passengers, light laser without fire control) would run about 15,000 new and 3,800 on the used market. It would essentially be the Star Wars equivalent of a Fiat 500 with a machine gun mount.
In the notes below, the "Star Cow" was an infamous albatross of a vessel in my Star Wars games in high school. The players always seemed to end up flying it or crossing paths with it.
Star Wars
Starship Enhancement/Construction Chart
By Pieter van Hiel
When buying a starship, cross-reference the stat with desired die code rating to find the cost of that rating. Add the costs together to find the total cost of the ship. When enhancing a ship, each die code level must be paid for before advancing to the next die code. Enhancements beyond 6D are possible, but only as military prototypes. Each additional step beyond 6D costs three times as much as the last step, eg. Shields of 6D+1 = 750,000 credits, 6D+2 = 2,250,000 credits, etc. Enhancing manuever beyond 5D is impossible with human-piloted ships. Computer piloted ships may go higher, use the Shield cost table for this. Costs are for Starfighter scale vessels only. Assume 25% cost when buying used vessels.
| Die Code | Hull | Sublight | Maneuver | Shields |
| +1 | 250 | 1,000 | 5,000 | 1,500 |
| +2 | 500 | 1,500 | 10,000 | 5,000 |
| 1D | 1,000 | 2,500 | 25,000 | 10,000 |
| 1D+1 | 1,250 | 3,125 | 31,250 | 12,500 |
| 1D+2 | 1,500 | 3,900 | 39,060 | 15,625 |
| 2D | 2,000 | 5,000 | 45,000 | 25,000 |
| 2D+1 | 2,500 | 6,250 | 60,000 | 31,250 |
| 2D+2 | 3,000 | 7,800 | 75,000 | 39,060 |
| 3D | 4,000 | 20,000 | 93,725 | 50,000 |
| 3D+1 | 5,000 | 25,000 | 100,000 | 62,500 |
| 3D+2 | 6,000 | 27,500 | 125,000 | 78,125 |
| 4D | 8,000 | 40,000 | 156,000 | 100,000 |
| 4D+1 | 10,000 | 50,000 | 185,000 | 125,000 |
| 4D+2 | 12,000 | 62,500 | 200,000 | 156,000 |
| 5D | 16,000 | 100,000 | 300,000 | 300,000 |
| 5D+1 | 20,000 | 125,000 | NA | 375,000 |
| 5D+2 | 24,000 | 156,200 | NA | 468,750 |
| 6D | 32,000 | 250,000 | NA | 600,000 |
* Enhancements beyond 4D triple in cost outside of Core Worlds
**Enhancements beyond 5D times ten cost outside of Core Worlds
| HyperDrive Rating | Cost |
| x10 (Backups) | 1,000 |
| x4 | 1,250 |
| x3.5 | 1,500 |
| x3 | 2,500 |
| x2.5 | 5,000 |
| x2 | 10,000 |
| x1.5 | 15,000 |
| x1 | 25,000 |
| x0.5 | 100,000 |
| x0.25 | 250,000 |
| x0.10 | 1,000,000 |
Ship Extras
Cargo: 500 per ton
Fire Control: 2000 per pip
Nav Computer: 5000
Passengers: 1000 per +1
Armament
Light Laser (4D dmg) 5000
Medium Laser (5D dmg) 7500
Heavy Laser (6D dmg) 10000
Torpedo System 2000 (Holds 2 torpedoes)
Torpedo, each (9D dmg) 500
Missile System 1500 (Holds 2 missiles)
Missile, each (8D dmg) 750
Common Ship types in Star Wars
Small Pleasure Craft
Length: 20m Scale: Starfighter Crew: 1 Passengers: 8
Cargo Capacity: 1 ton Consumables: 1 month Hyperdrive: x1.5
Nav Computer: Yes Backups: Yes Sublight: 2D Hull: 2D
Maneuver: 0 Shields: 0
Cost - new: 36,500 used: 9,125
Light Freighter
Length: 30m Scale: Starfighter Crew: 2 Passengers: 6
Cargo Capacty: 100 tons Consumables: 2 months Hyperdrive: x2
Nav Computer: Yes Backups: Yes Sublight: 2D Hull: 4D
Manuever: 0 Shields: 0
Weapons: Light Laser cannon - Fire control: 2D, Damage: 4D
Cost - new: 100,000 used: 25,000
Small Luxury Yacht
Length: 90m Scale: Starfighter Crew: 5 Passengers: 20
Cargo Capacity: 50 tons Consumables: 2 months Hyperdrive: x1
Nav Computer: Yes Backups: Yes Sublight: 2D Hull: 5D
Manuever: 0 Shields: 2D
Weapons: 2 Light Laser Cannons - Fire Control:1D, Damage:4D
Cost - new: 137,000 used: 34,250
Competitive Racing Ship
Length: 10m Scale: Starfigher Crew: 1 Passengers: 2
Cargo Capacity: 0 Consumables: 2 weeks Hyperdrive: x1
Nav Computer: Yes Backups: No Sublight: 3D+2 Hull: 2D
Maneuver: 1D Shields: 0
Cost - new: 84,500 used: 21,125
Corporate Security Ship
Length: 30m Scale: Starfighter Crew: 2 Passengers: 10
Cargo Capacity: 20 tons Consumables: 4 months Hyperdrive: x1
Nav Computer: Yes Backups: Yes Sublight: 3D Hull: 5D
Maneuver: 0 Shields: 2D+2
Weapons: 2 Medium Laser Cannons - Fire Control: 2D, Damage: 5D
Heavy Laser Cannon - Fire Control: 1D, Damage: 6D
Concussion Missiles - Fire Control: 2D, Damage: 8D
Cost - new: 176,060 used: 44,015
The Star Cow / Red Cow
Length: 80m Scale: Starfighter Crew:1 Passengers: 12
Cargo Capacity: 400 tons Consumables: 2 years Hyperdrive: x4
Nav Computer: No Backups: No Sublight: 1D Hull: 5D+2
Maneuver: -1D Shields: 0
Weapons: Light Laser Cannon - Fire Control: 0, Damage:4D
Cost - used only: 54,875
no subject
Date: 2009-08-06 12:39 am (UTC)