pyat: (Default)
[personal profile] pyat
Long time readers will recall my experimentations with Roller Coaster Tycoon 1/2, free games that I received in boxes of cereal.

Recently, I had the chance to acquire Roller Coaster Tycoon 3 for $3.99, and I did so. While it does not offer quite as much scope for trapping and torturing the patrons of your park, I found some amusing things to do to them and my employees.

The first park was Slan Land, an SF/fantasy themed playground that was fairly straightforward and dull, save for the fact that kiosks throughout the park distribute free First-Fandom propellor beanie hats. As with my experiment in prior versions of the game, I created a seperate island for patrons who complained about about any of the rides in the main park, as well as vandals and cheapskates and people in garish clothing.




Here we see the Island at midnight. Formerly rambunctious teens plod sullenly about an ashpalt track surrounding the sole entertainment on the Island of Lost Souls - a man in a bright yellow fursuit who marches back and forth on a sort of island-within-an-island, 24/7, under a harsh arc lamp. He is perhaps the most damned of all. Indeed, if you select this employee (his name is Scritchy Bear), you can read his thoughts, and they tend to be of the "I hate my job" variety.


The Island by day. The Island is not entirely without amenities. From left to right we have:

The Greasy Sack: A small bag of pretzels, sans toppings, is available for $7.00. No other menu items are available at this time.
Watery Joe: As the name indicated. An extra-extra-extra large coffee is available for a thin nickel. Smaller sizes are not available. Milk, cream, and sugar are not available.
Eternity Without Relief: I open the restrooms for one hour a month. Admission is just $5.00! Otherwise, they stay closed. Remember, always leave 'em wanting more!



In common with the previous game, I cannot build patently dangerous roller-coasters and force patrons to ride them. At a certain point, self-preservation kicks in. So, while I was able, by digging deep trenches and adding hills, to create an air-launched coaster with a 700 foot vertical drop that subjects riders to 20+ lateral and vertical Gs, no one will ride the confounded thing.

However, they happily troop onto my powered launch tower ride, Into the Arms of Jesus, which couples a 180 mph vertical launch speed with a 30-foot-tall tower. The carriage shoots hundreds of feet above the tower and, its ascent and descent now uncontrolled, it explodes in a fiery crash in some remote corner of the park...

... and park patrons don't even leave the queue for the ride. Unfortunately(?), they also don't die. The riders on the doom carriage re-appear at the base of the ride, slightly shaken and dissatisfied with their amusement park experience.

One extraordinary thing I discovered is that while roller coasters and rides require subtantial support in the way of girders and so on, there is no maximum height and weight for wooden staircases. There is a practical limit above 750 feet or so, because you move outside the easily visible game space, and about 820 feet you can't see anything. Still, this didn't keep me from happily constructing a couple of "Stairways to Heaven."



>
This was my first experiment in compactly building the tallest staircase possible. It's just a shade above 480 feet in height. I also built a column of stone beside it, and placed an information desk on the column, sort of a "wise man of the mountain" who dispenses wisdom and free park maps to those pilgrims doughty enough to make the ascent.

>
I got too lazy to build a properly compact descent, so the stairway just angles back down and doubles back once.


Now, in my second park, I discovered that if I placed a lamp or flower bed or decorative stone below the stairway support pillars, the pillars for that section of stairway disappeared. This allowed for some gravity-defying effects!



Since I can't build roller-coasters that thrill people to death, I decided to make some of the most boring and pointless rides possible, to determine how tedious a park could be before people left. In my second park I built another "Stairway to Heaven", about 550 feet tall, and representing about a mile of walking to ascend and descend. Going up and down this stairway is the only way to the rides. All the rides are boring, but the two I'm proudest of are The Screaming Jibblies roller-coaster, and Charon's Pier.

Jibblies was constructed on the assumption that, if the slow clanking ascent up a hill is the most exciting part of riding a coaster, a roller coaster ride that is entirely slow and clanking powered ascent would be the greatest thing ever. When you board the Jibblies, you are dragged around a small circular track at a blistering 5-mph! The patrons did not seem enthused by the look of it, and only 2 people have bothered to ride it in the two years its been open.

Charon's Pier requires more elaboration.


The game has a number of water-based rides, including one that lets you row your own boat on a defined track. Ideally, this track is in some picturesque lake. I figured a more efficient use of space would be to place the ride in a rectangular cement trough, representing a circuit of about a mile. Patrons board the single rowboat, and ride around the circuit... 30 times. And it's free. Talk about value!

>
You see what the rider is thinking, there? She's thinking "I want to get off of Charon's Pier!" Pfft. No gratitude, these people. It's only 15 hours of rowing! C'mon!



And so we leave the park, sun setting on the gravity-defying Stairway to Heaven, and the surprising queue for Charon's Pier. I am sure we will return, someday, perhaps when Roller Coaster Tycoon 4 hits the discount bin.


Next time, I may even build toilets...

Date: 2008-08-17 08:20 pm (UTC)
From: [identity profile] cargoweasel.livejournal.com
Your tormented amusement parks are some of the most disturbing things I've ever seen.

Date: 2008-08-17 11:18 pm (UTC)
From: [identity profile] pyat.livejournal.com
It would be better if we could somehow combine it with an RPG.

Or FPS!

Date: 2008-08-25 05:02 am (UTC)
rowyn: (content)
From: [personal profile] rowyn
For my next game: Amusement Park of the Damned. O_O

This was really scary. And funny. Heeheehee! I loved the rocket launch description.

Date: 2008-08-17 08:30 pm (UTC)
From: [identity profile] velvetpage.livejournal.com
I love your twisted mind.

Date: 2008-08-17 11:18 pm (UTC)
From: [identity profile] pyat.livejournal.com
Thank you, ma'am! :)

Date: 2008-08-17 08:33 pm (UTC)
From: [identity profile] relee.livejournal.com
You're very cruel to artificial life forms. XD

You should try Dwarf Fortress. (http://www.bay12games.com/dwarves/)

Date: 2008-08-17 11:18 pm (UTC)
From: [identity profile] pyat.livejournal.com
No, no! I have enough time sinks. Thanks, though.

Date: 2008-08-18 01:08 am (UTC)
From: [identity profile] relee.livejournal.com
Awwe... But with Dwarf Fortress, nine hours can seem like five minutes! You don't need any other time sinks. ^.^

Date: 2008-08-18 01:21 am (UTC)
From: [identity profile] pyat.livejournal.com
Now there's an endorsement! *L*

Date: 2008-08-18 01:54 am (UTC)
From: [identity profile] relee.livejournal.com
Just start up a few forts to begin with, then make your perfect fort! Before you know it, you'll have two hundred double-legendary dwarves and all your kids will be in college.

Date: 2008-08-17 09:15 pm (UTC)
From: [identity profile] snobahr.livejournal.com
I am crying, literally crying with laughter, right now. My abdomen hurts, due to the giggling. I need to pee.

I damn you, Pyat, to three consecutive full turns on Charon's Pier.

Date: 2008-08-17 11:19 pm (UTC)
From: [identity profile] pyat.livejournal.com
45 hours of rowing! Hot diggety! Pleased to be of service, Ms. Bahr.

Date: 2009-08-07 05:19 am (UTC)
From: [identity profile] snobahr.livejournal.com
Over a year later, and it still sends me into paroxysms of quietly hysterical laughter.

Date: 2009-08-07 05:53 am (UTC)
From: [identity profile] biomekanic.livejournal.com
I hurt myself laughing.

Date: 2009-08-07 10:17 am (UTC)
From: [identity profile] pyat.livejournal.com
Thank you!

Nice

Date: 2008-08-18 04:16 am (UTC)
From: [identity profile] pxtl.livejournal.com
Glad to know I'm not the only one. My wife is probably wondering what is so damned funny at a quarter-past-midnight, and I'm wiping tears from my eyes.

Date: 2008-08-17 09:20 pm (UTC)
From: [identity profile] zorinlynx.livejournal.com


Ahh, sweet kinetic energy. :)

Date: 2008-08-17 10:41 pm (UTC)
From: [identity profile] the-vulture.livejournal.com
*snort* BWAHAHAHAHAAAAA!!!!!

Date: 2008-08-17 11:19 pm (UTC)
From: [identity profile] pyat.livejournal.com
Now I feel like I could have done so much MORE.

Date: 2008-08-18 01:53 am (UTC)
From: [identity profile] dagoski.livejournal.com
Man, don't do that to an asthmatic who's inhaler is running low! That clip makes me want the game.

Date: 2008-08-18 07:34 am (UTC)
From: [identity profile] hossblacksilver.livejournal.com
Bowling for peons. Though at the top of the hill I actually raised my arms above my head for the descent.

Date: 2008-08-17 09:39 pm (UTC)
From: [identity profile] hannahmorgan.livejournal.com
You, sir, are profoundly and yet charmingly weird. And really, a lot of those pictures are what large amusement parks feel like to me already (especially the height of staircases, lack of washrooms and absolute dearth of food I can eat). So, well done on the accuracy!

Apropos that optical illusion staircase, have I yet mentioned to you that when my father was a child, he had a job delivering groceries, and one of his customers was M.C. Escher? Just sayin'.

Date: 2008-08-17 11:20 pm (UTC)
From: [identity profile] pyat.livejournal.com
You, sir, are profoundly and yet charmingly weird.

Thank you. :)

...he had a job delivering groceries, and one of his customers was M.C. Escher?

Let me guess - his first clue was the fact that it took six hours to clmb the front porch, and he kept finding sad skeletons holding dusty paper bags of mouldy bread en route?

Date: 2008-08-17 11:42 pm (UTC)
From: [identity profile] hannahmorgan.livejournal.com
Well played! :)

And, you're welcome. I'm relieved that you took it in the spirit it was intended: as a compliment.

Date: 2008-08-18 12:59 am (UTC)
From: [identity profile] pyat.livejournal.com
It was a darn fine compliment, too.

Date: 2008-08-17 10:24 pm (UTC)
From: [identity profile] melstra.livejournal.com
Just got home from vacation and haven't had a chance to read much, but I just HAD to read the latest installment of the Amusement Park of the Damned. Beautiful stuff, man. :-)

I wonder how successful a ride similar to Charon's Pier would be in complete reverse: instead of a huge circuit, the rowboat is a bathtub with nowhere to go?

Date: 2008-08-17 11:21 pm (UTC)
From: [identity profile] pyat.livejournal.com
Welcome home, Mel! And thank you!

...the rowboat is a bathtub with nowhere to go?

Ooh. I could call it Davey Jone's Locker!

Date: 2008-08-17 10:43 pm (UTC)
From: [identity profile] the-vulture.livejournal.com
Wow! And I thought I had odd methods of amusing myself when bored! *chuckle*

Date: 2008-08-17 11:22 pm (UTC)
From: [identity profile] pyat.livejournal.com
*bows!*

Date: 2008-08-17 11:58 pm (UTC)
From: [identity profile] forkly.livejournal.com
I love it!

Date: 2008-08-18 01:12 am (UTC)
From: [identity profile] pyat.livejournal.com
You're welcome!

Date: 2008-08-18 03:16 am (UTC)
From: [identity profile] anidada.livejournal.com
Your mind is a strange and wonderful place, Piet. :D

The Sims might better meet your desire to off virtual characters in various amusing ways (self-immolation and ennui seem to be the most common causes of death in Simworld... at least in my brief experience).

Suggestion/request: install sheep pen after sheep pen as line-up area pre-ride. It should take three hours to get through them, at a minimum. The ride itself should only be about ten seconds long. Call it... the Zumba Flume. Then (as the amenities, etc. are highly reminiscent) insert a crumbling concrete mountain in the background and voila! Canada's Wonderland circa the mid-80s.

Date: 2008-08-18 01:39 pm (UTC)
From: [identity profile] pyat.livejournal.com
Canada's Wonderland circa the mid-80s.

Oh, Lord... I remember one trip with my sister, waiting in line for the wild river ride, and finally passing a sign that said "THREE HOUR WAIT FROM THIS POINT."

Date: 2008-08-18 04:51 pm (UTC)
From: [identity profile] anidada.livejournal.com
Yay! Someone else who knows my pain! Man, that had to be a deliberately cruel game on someone's part, eh? I vividly recall being wet and cold from the flume and exhausted from waiting FOREVER, and asking my dad, "Can we go again?" You can imagine the answer. :D

Date: 2008-08-18 07:36 am (UTC)
From: [identity profile] hossblacksilver.livejournal.com
I've played one and two, never got around to playing RCT3.

Date: 2008-08-18 01:38 pm (UTC)
From: [identity profile] lee-in-limbo.livejournal.com
Most amusing. I must be sure to avoid any amusement parks you had a hand in designing.

Should be easy. I'm not crazy about amusement parks to begin with.

Lee.

Date: 2008-08-18 01:39 pm (UTC)
From: [identity profile] pyat.livejournal.com
Hey, just don't ride anything, and pee in a bush!

Date: 2008-08-18 02:57 pm (UTC)
From: [identity profile] commanderteddog.livejournal.com
Wow. You actually make this game seem appealing! Never did it occur to me to abuse the guests.

Also, I'm now struggling very hard not to laugh at the office.

Date: 2008-08-18 06:05 pm (UTC)
From: [identity profile] pyat.livejournal.com
Never did it occur to me to abuse the guests.

Curiously, in war games I tend to do exactly the opposite, and try and make safe little places for people to live.

Date: 2008-08-18 07:28 pm (UTC)
From: [identity profile] tuftears.livejournal.com
Awesome! Now I want to pick that game up and mess with people-- er, simulated people. I would never mess with real people. Of course.

Date: 2008-08-29 11:38 pm (UTC)
From: [identity profile] q309185.livejournal.com
I award you one astro point for your endeavors. It reminds me of what I do with my Sims.

Date: 2008-08-29 11:43 pm (UTC)
From: [identity profile] pyat.livejournal.com
Thank you, Mysterious Stranger!

Date: 2008-08-30 01:14 am (UTC)
From: [identity profile] q309185.livejournal.com
Any time.

Profile

pyat: (Default)
pyat

January 2020

S M T W T F S
   1234
567891011
12131415161718
19202122232425
2627 28293031 

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 25th, 2026 07:01 am
Powered by Dreamwidth Studios