I died in c-gen!
Feb. 1st, 2007 12:34 pmI rolled up two Traveller characters the other day. It was an interesting process. The first one was a Scout Service Bureaucrat with medical training, and the second an Imperium Naval Gunner.
The first guy (a pudgy blue collar genius) died at the age of 29 during assignment to a field mission. The second (a burly, though clumsy, fellow from the upper classes) died at the age of 22, during a planetary siege.
Ah, fun times.
The first guy (a pudgy blue collar genius) died at the age of 29 during assignment to a field mission. The second (a burly, though clumsy, fellow from the upper classes) died at the age of 22, during a planetary siege.
Ah, fun times.
Re: Wow
Date: 2007-02-01 11:48 pm (UTC)At least in theory, I can respect the "gambling" aspect of a system like this.
But as a GM and player, I've been in campaigns where great PC power disparity was a point of contention. (E.g., PCs who can do everything everyone else can do - only better - by virtue of an amazingly lucky roll they made ... and usually while nobody was looking, and it wouldn't be proper to question the veracity of the player's claims.)
So, I can really see the appeal of point-based, too.
Re: Wow
Date: 2007-02-01 11:56 pm (UTC)I mean the fun of having a player aspect that's actually a gamble, where you start with a midding player and can push your luck.
And yes, I've had campaigns - ones where dice never entered into it, where players designed their own characters from scratch - where I've had one whiny-assed player who complained about his crappy character from day 1. And dice just make it worse.