I died in c-gen!
Feb. 1st, 2007 12:34 pmI rolled up two Traveller characters the other day. It was an interesting process. The first one was a Scout Service Bureaucrat with medical training, and the second an Imperium Naval Gunner.
The first guy (a pudgy blue collar genius) died at the age of 29 during assignment to a field mission. The second (a burly, though clumsy, fellow from the upper classes) died at the age of 22, during a planetary siege.
Ah, fun times.
The first guy (a pudgy blue collar genius) died at the age of 29 during assignment to a field mission. The second (a burly, though clumsy, fellow from the upper classes) died at the age of 22, during a planetary siege.
Ah, fun times.
no subject
Date: 2007-02-01 06:29 pm (UTC)Death is really a way of enforcing a stopping point for character generation; in effect a way of saying "we've reach the current point in time for this character" as well as a way of saying "this is when the character died".
And it was so obvious and trivial to house-rule around PC death through this system: my personal house rule was to enforce a "half-term muster out", without benefits, and with an interesting story as to why the character was forced to leave in a hurry (injury, disgrace, etc, etc). In other words, a way of assisting the player to come to providing a /kicker/ for a character (to borrow a jargony rpg device from Mr Edwards that seems to have fallen in to fairly common usage in the hobby, much as I hate the term)!