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What is that new Savage Worlds game like? I was peering at the Solomon Kane hardback at Bayshore on the weekend and almost picked it up, but didn’t want to plunk down the cash on a game line I know nothing about.

Date: 2008-08-05 07:30 pm (UTC)
From: [identity profile] viktor-haag.livejournal.com
I find it kind of ... bland, and lacking detail.

Odd: that's kind of what I thought about "Deadlands". Originally, I thought that I just couldn't really connect to the background, but while we were playing, I kept thinking how I could get a much better feel with the background using a different set of rules.

There is a lot to be said about having a smoothly playing, quick set of rules. But it's also interesting how "system matters", and the really fun games are not only quick to learn and play, but also have that something that's mechanically intriguing as well.

For me, I just look at Savage Worlds and think I can't imagine ever using it because other sets of rules would always get chosen first. But for folks who don't have those other "default" choices, it might be just fine, thank-you-very-much.

Date: 2008-08-05 07:38 pm (UTC)
From: [identity profile] zenten.livejournal.com
I actually kind of found the original Deadlands system to be fun, but a mess to actually play.

As to my opinion of Savage Worlds, if I liked a game using the system the system wouldn't sell me off it, but it wouldn't be a positive point in the favour of the game either.

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