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Pyat goes spelunking, and talks about dungeons! Misleading editing! Fat man in tight places! Misquoted poetry!

The editing is misleading, because it's actually clips from two cave locations. I start at Nexus Window, which is where both the little talky bits are filmed. I did the intro twice from two different angles, and just pasted them together. The bit where I'm stuck, and the film of me crawling out, is from the Nexus Entrance, 300 metres away. The final bit, of me in the hole saying, "Now I have to get out!" is from the Nexus Window.

Date: 2009-11-17 07:06 pm (UTC)
From: [identity profile] elvishefer.livejournal.com
I, for one, am glad you escaped.

Date: 2009-11-17 07:08 pm (UTC)
From: [identity profile] pyat.livejournal.com
It was turning into a "Winnie the Pooh in Rabbit's House" situation.

Date: 2009-11-17 07:21 pm (UTC)
From: [identity profile] paka.livejournal.com
The "not fitting" part brings up more of a general thing.

I've always thought movement was basically one of the coolest things about exploration and exploration is one of the things I like most in gaming. So "the tight passage where everyone needs to crawl" ranks way up there with "crossing the narrow chasm in single file" or "leaping from chunk to chunk of abandoned semi-wrecked bridge," that stuff. Unfortunately I don't know how you make that exciting rules wise, and in the case of caves, the "fluff" of being in a tight place, not sure what quite is ahead of you, is disrupted by the necessity of letting players freely swing weapons (to rule otherwise risks being unfair). How do you get around that?

Date: 2009-11-18 12:33 am (UTC)
From: [identity profile] relee.livejournal.com
Yay! Chubby mouse in a hole! <3

Date: 2009-11-18 05:40 am (UTC)
From: [identity profile] kores-rabbit.livejournal.com
Hehehe, it's nice to see you making videos again! Scary, in-a-cave videos!

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