You know... for kids!
Dec. 14th, 2009 10:57 amYesterday we went to a family Christmas party for my mother's side of the family. The girls had a lot of fun (as did we), and there was an excess of good food. One of my cousins and his wife have been watching my Youtube videos, and were very flattering about them.
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Elizabeth has been wanting to play a roleplaying game for some time now. She's been drawing characters - usually princesses with swords - rescuing people from prisons and fighting wizards. She insisted she wanted to play Dungeons and Dragons, though she's also talked about Star Wars and Mouse Guard. I was fretting about systems, and appropriate content for a little girl, etc., but after the Christmas party I decided to just go ahead with it.

Complete with homemade bracers.
I dug out a 1999 fast-play adventure for AD&D. Maybe not the best system to start on, but the fast-play adventures had the advantage of having a range of pre-generated characters. In addition, AD&D really doesn't require much comprehension of rules on the part of the player. They just have to know how to read a die. Everything else can be managed by the DM. Elizabeth did a good job. The game lasted about an hour, and she wanted it to go longer. She realized very quickly that she was helping to tell the story from the perspective of her character.

Chrissy finds a door. Theodora regards a dead rat warily.
Elizabeth took the part of Chrissy, a 2nd level fighter/catperson princess.
velvetpage was Theodora, a 2nd level human Magic User. They were friends, walking through the woods to find a wicked goblin who'd stolen a magic ring from a friend of Theodora's. They stumbled across a ruined tower in the woods, and fought a pair of Rodents of Unusual Size in the rubble. Chrissy got bitten in the leg, but fought on. Theodora was bitten twice, but managed to take out the second rat with a magic missile.
They crept down a semi-secret tunnel in the side of the hill. Theodora spotted writing on a door inside the tunnel, and led the way. Foolish mage! She fell down a hole, and had to be fished out by Chrissy. The door was inscribed with the words, "Scriptorium: DO NOT DISTURB THE MONKS." The duo ventured through, and saw a dry, dusty room tracked with footprints. In a dim corner, a cloaked figure hunched over a writing desk. Ignoring the injunction on the door, Theodora wandered over to question the monk, only to find an animated skeleton who attacked her. They were able to smash it into pieces without much effort.
They were now faced with a locked iron door, which Theodora opened with a scroll of "Knock". Inside, they found a water damaged library, and a pair of goblins arguing over a golden ring and a stack of coins. Chrissy asked Theodora to put a magical whammy on them, and Theodora did so, casting a Sleep spell on the thieves.

All in all, a very successful little venture, and Elizabeth has been asking for another game tonight.
(Also, for those wondering, Elizabeth is six years old.)
***
Elizabeth has been wanting to play a roleplaying game for some time now. She's been drawing characters - usually princesses with swords - rescuing people from prisons and fighting wizards. She insisted she wanted to play Dungeons and Dragons, though she's also talked about Star Wars and Mouse Guard. I was fretting about systems, and appropriate content for a little girl, etc., but after the Christmas party I decided to just go ahead with it.
Complete with homemade bracers.
I dug out a 1999 fast-play adventure for AD&D. Maybe not the best system to start on, but the fast-play adventures had the advantage of having a range of pre-generated characters. In addition, AD&D really doesn't require much comprehension of rules on the part of the player. They just have to know how to read a die. Everything else can be managed by the DM. Elizabeth did a good job. The game lasted about an hour, and she wanted it to go longer. She realized very quickly that she was helping to tell the story from the perspective of her character.
Chrissy finds a door. Theodora regards a dead rat warily.
Elizabeth took the part of Chrissy, a 2nd level fighter/catperson princess.
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They crept down a semi-secret tunnel in the side of the hill. Theodora spotted writing on a door inside the tunnel, and led the way. Foolish mage! She fell down a hole, and had to be fished out by Chrissy. The door was inscribed with the words, "Scriptorium: DO NOT DISTURB THE MONKS." The duo ventured through, and saw a dry, dusty room tracked with footprints. In a dim corner, a cloaked figure hunched over a writing desk. Ignoring the injunction on the door, Theodora wandered over to question the monk, only to find an animated skeleton who attacked her. They were able to smash it into pieces without much effort.
They were now faced with a locked iron door, which Theodora opened with a scroll of "Knock". Inside, they found a water damaged library, and a pair of goblins arguing over a golden ring and a stack of coins. Chrissy asked Theodora to put a magical whammy on them, and Theodora did so, casting a Sleep spell on the thieves.
All in all, a very successful little venture, and Elizabeth has been asking for another game tonight.
(Also, for those wondering, Elizabeth is six years old.)