Aug. 5th, 2009

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Thinking about spaceship costs in Star Wars and Traveller got me thinking about the old ship creation charts I made for Star Wars. It was very much an ad hoc set of rules, but I remember I once sat down and codified them, in my first year of university. While digging through my old WeG Star Wars RPG notes, I came across the following document, written about 15 years ago.

Note that, according to these rules, it is possible to buy a really, really terrible hyperdrive-equipped ship on the used market for about 500 credits. It would essentially be a light metal vessel with no space for cargo, tiny sublight engines, and no weapons. Sort of like a moped, really. You can take it on the highway, but it's not a good idea. It'd have hyperdrives, but you'd starve to death before finishing the Kessel Run.

A more reasonable "bare minimum for adventurers" vessel (Hull: 1D, Sublight: 1D, x4 Hyperdrive, R2 unit for astrogation, 2 passengers, light laser without fire control) would run about 15,000 new and 3,800 on the used market. It would essentially be the Star Wars equivalent of a Fiat 500 with a machine gun mount.

In the notes below, the "Star Cow" was an infamous albatross of a vessel in my Star Wars games in high school. The players always seemed to end up flying it or crossing paths with it. Star Wars Ship Creation Costs )

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