The Worst Game I Have Run
Mar. 10th, 2009 11:53 am![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
So, I shall answer! Worst first.
I’ve run a lot of bad games. I flatter myself that most of these were in my early years of GMing, and a lot of them were bad only in the sense of being games run by and for 15-year-old boys. I will remove them from consideration, since they are sort of "juvenalia."
I can remember a very bad Underground game I ran around in 1993 and 1994. There were a couple of interesting sessions, but the players didn’t really get the setting. Worse, I was trying very hard to impress on them how grim the world was. They were expecting Marshall Law, but forgot that meant playing the wretched and depressed superhero veterans. After a couple of sessions working at a fast food restaurant and fighting with their neighbours in a tenement block, I decided to give them work for a sort of Veteran’s Association, fighting to clean up their neighbourhood.
There were some interesting ideas in the campaign, and some fights with gangs and so on, and attempts to bring down an evil organization with pirate broadcasts. But overall, they didn’t “get” the setting, and neither did I. Have you ever seen a 19-year-old white gamer try and portray a super-powered gangsta vet from Compton? It was not a pretty sight. The campaign died one August afternoon at my friend Dan’s apartment. The players fielded a harassing phone call from a minor adversary, making vague threats.
The character answering the phone said, “Why are you even calling us? What do you want?”
Still in character, I angrily growled, “I don’t know!”
We stopped playing immediately, and never touched the game again.
Since then, I’ve had games that ended because people lost interest, or because I tried to match the wrong players in a group. I’ve had games where I tried to GM in my old reactionary style, only to have it fall flat because the players were not as proactive in some ways as those I was used to. I’ve had games fail because I tried to be too ambitious. But I think the Underground campaign takes the cake for sheer lack of preparation, interest, and aptitude on the part of my players and myself.