Dec. 30th, 2008
Games of Future Past
Dec. 30th, 2008 04:56 pm2009 is almost here, and with it, of course, comes the new gaming books I pick up at Boxing Day sales, and considerations of game campaigns to run in the new year. I have two gaming groups, which ideally meet once a month. However, life has a way of interfering, so the actual incidence of play is closer to one game session a month – meaning two month gaps between sessions for each group.
As the girls get older, this gets better. Game sessions are achieving some of their old focus, and we get further. Also, the respective wee ones are able to entertain each other now, for hours on end. The current two campaigns I’m running are a few sessions away from completion, which leaves me wondering what I should replace them with.
I have a few thoughts:
AD&D, 2nd edition
Simply because we have a ton of stuff for it about, including the very excellent AD&D Core Rules 2.0 CD-Rom. Might do Planescape, or plain old Greyhawk, or Forgotten Realms.
Werewolf: The Forsaken
I had something of an antipathy to the game at first, but I think that was largely a matter of it being different than the one I remembered. I’d run either a modern game, or something Dickensian… or set in 1900 Chicago. (But not steampunk! Historical! Well… historical plus werewolves.)
Changeling
Mainly, because I know some fairy and urban fantasy fans. Again, modern, Dickensian, or 1900 Chicago.
Ironclaw
I’m thinking a land-locked campaign this time, involving more of the tribal cultures specific to the game.
Shatterzone
Because it’s over the top, sort of silly, it’s in space... and I have every supplement book ever written. I almost ran the current Serenity campaign (rockbands in space) using this system and setting, and plumped for Serenity just because it was new and “shiny” as they say.
Dungeons and Dragons: 3rd ed
My current Warhammer Fantasy game is technically a break from a long-running D&D game, one that started in the first week of January, 2002. The characters are all in the level 17 to 18 range, and the campaign is in measurable distance of its end. Perhaps another six or seven sessions… which, granted, could easily mean another year. We went on a hiatus in the spring, I believe.
As the girls get older, this gets better. Game sessions are achieving some of their old focus, and we get further. Also, the respective wee ones are able to entertain each other now, for hours on end. The current two campaigns I’m running are a few sessions away from completion, which leaves me wondering what I should replace them with.
I have a few thoughts:
AD&D, 2nd edition
Simply because we have a ton of stuff for it about, including the very excellent AD&D Core Rules 2.0 CD-Rom. Might do Planescape, or plain old Greyhawk, or Forgotten Realms.
Werewolf: The Forsaken
I had something of an antipathy to the game at first, but I think that was largely a matter of it being different than the one I remembered. I’d run either a modern game, or something Dickensian… or set in 1900 Chicago. (But not steampunk! Historical! Well… historical plus werewolves.)
Changeling
Mainly, because I know some fairy and urban fantasy fans. Again, modern, Dickensian, or 1900 Chicago.
Ironclaw
I’m thinking a land-locked campaign this time, involving more of the tribal cultures specific to the game.
Shatterzone
Because it’s over the top, sort of silly, it’s in space... and I have every supplement book ever written. I almost ran the current Serenity campaign (rockbands in space) using this system and setting, and plumped for Serenity just because it was new and “shiny” as they say.
Dungeons and Dragons: 3rd ed
My current Warhammer Fantasy game is technically a break from a long-running D&D game, one that started in the first week of January, 2002. The characters are all in the level 17 to 18 range, and the campaign is in measurable distance of its end. Perhaps another six or seven sessions… which, granted, could easily mean another year. We went on a hiatus in the spring, I believe.